Resume

Experience:


2012 - presentTechnical Animation Director Sims 4 Electronic Arts
2010 - 2012Animation Director Sims 4 Electronic Arts
2007 - 2010Lead Technical Animator Sims 3 Electronic Arts
2004 - 2007Technical Animator / Technical Artist Sims 2 Electronic Arts
2003 - 2004Animator Sims 2 Electronic Arts
2001 - 2003Animator Celebrity Deathmatch Big Ape Productions

Interests:

Innovation in Game Animation

  • I am passionate about creating new methods for creating fluid, performant, and reactive in game animation that looks and feels great

Pipeline development and artist support

  • I am passionate about providing a well-designed, stable, and fast tools environment where artists can concentrate on creating art
  • I believe in empowering animators by designing tools that give the animator control over how their art is used in and altered by the game

New Technologies

  • I am excited about the potential of artificial intelligence to disrupt and transform the way we create art and animation for games
  • I am curious and excited about the potential of AR and VR to transform games,  and change how we interact with the world

Responsibilities:

  • Product owner (animation and animation technology) – organized and tracked work for a small high performing interdisciplinary team (animation engineers, gameplay engineers, tech artist, animators)
  • Feature development and prototyping of foundational gameplay and animation technology

Animation Pipeline and Tools:

  • Directed and maintained the Sims 4 Maya animation tools pipeline – Sim Character Rig, Maya tools
  • Developed specifications and provided art/animation support for the development of a new in-house sequencing and testing tool
  • Introduced state of the art animation blending features to the Sims pipeline (Branch Windows, Synch Point, Blend Trees) - prototyping, testing, identifying use cases and provide first-of example implementations
  • Set up an experimental in-house mocap pipeline
  • Led development of in house asset reporting tools to assist in managing and tracking large numbers of animation assets

Technical Training and Support

  • Provided technical training and ongoing technical education for the animation team
  • Mentored technical animators and technical artist
  • Provided technical support and troubleshooting for animation, gameplay, and technical design teams
  • Provided documentation for tools and features

Technical Direction:

  • Created and enforced implementation standards for animation state machines and testing suites
  • Conducted technical reviews

Skills

  • Excellent problem solving and troubleshooting skills
  • Excellent technical communication skills
  • I work best in small, collaborative, high performing multidisciplinary teams
  • Python, MEL
  • Maya – rigging, animation
  • C# (not expert level, but I get by)
  • Unity



Related Interests

  • Unity
  • AI / Tensorflow, especially applications in animation